Amnesia the dark descent water monster

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How does the writing/translation process go? Is the 'main language' of the game English? Sorry if I'm a little ignorant here (I'm actually from Austria but played the English version). You said you learned certain lessons from working on Amnesia for your next game, what would those be?

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Penumbra was almost perfect, Amnesia is perfect. IMO, Amnesia got survival horror perfectly right. I'm sure that's kinda sorta true but how much PR work does a game like that still involve? I always tell people that you didn't invest a cent in marketing and Amnesia was a 'proper' viral success. Why do you think Sweden is such a hotbed for indie games development, currently? I mean, it really, really stands out. Anyway, here are a few random ones I could come up with:

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I had a gazillion questions but now forgot them all because this is way too exciting. I love it when they have a cam video of their faces in the corner and you type 'What's your room mate doing in the background, there?' in the chat. I played through it and must have watched a dozen Let's Play live streams of other people playing so far.